![]() ![]() Those tooltips that changed will now display larger numbers than they used to display. ![]() The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other.Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). This system has been redesigned to eliminate inconsistency in how the effects work. ![]() Head out for Silithus and Eastern Plaguelands to engage the enemy on the field! Details Edit General Edit The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth.
0 Comments
Leave a Reply. |